Gabe Vogl · Portfolio

Experiential Design

Designing worlds people step into — from broadcast stages and brand activations to film sets built deep in the forest. Work that lives in physical space, moves through a camera, and spreads across social.

Brand Activation Broadcast Design Production Design Set Dressing Experiential
01
Broadcast Design & Experiential

GMA · Broadcast Design & Experiential · 2019–Present

Deals & Steals

Broadcast rebrand, graphic system design, templating, and live stage environment — GMA / GMA3 on ABC.

Broadcast Design Rebrand Graphic System Templating Live Stage / Experiential Segment Design
2×
Full Rebrands
Daily
Broadcast Air
ABC
Network
GMA + GMA3
Shows

The Work

I led graphic design for GMA's Deals & Steals — one of ABC's highest-performing segments — redesigning the visual identity twice, building the full design system, and templating everything so the team could produce daily episodes at scale without starting from scratch.

The work spans brand identity, broadcast graphics, segment-specific design, lower thirds, and on-stage visuals that perform in front of a live studio audience.

Design, system, template — all three: Every graphic was designed, built into a repeatable system, and fully templated for production use. That's what allowed the look to stay consistent across hundreds of episodes, two shows, and years of daily air — and why the templates are still running today.


The Evolution — Before & After

Original polka dot era

Before — Original

The polka dot era

Flat, dated visual system. No cohesive identity across segments. Blocky type with no scalable graphic language.

Rebrand pink

Rebrand — Designed & Templated

Bold hot pink system

High-impact, fully templated. The team produces every episode without touching the core design.

Rebrand blue

Rebrand — Designed & Templated

Royal blue variant

Same system, different colorway — showing the flexibility built into the template architecture.


Broadcast to Stage — The Experiential Layer

The graphics aren't just for screens. Every element was designed and templated to translate to the live studio stage — backdrops, on-set signage, lower thirds, and product display graphics all working as a cohesive physical brand environment in front of a live audience.

Live on GMA stage
Live on the GMA stage — branded backdrop, product tables, full set environment
On-air broadcast
On-air broadcast — lower thirds, price displays, and QR codes live on GMA3

Special Segments

Beyond the core system, I designed and templated custom graphics for themed events — each one built to be reusable while feeling fresh and on-theme.

Labor Day Power Hour
Labor Day Power Hour — themed starburst treatment, purple-to-blue gradient system
Earth Day green segment
Earth Day / Spring Skincare — seasonal editorial treatment with illustrated botanicals

Templates Still in Use — 2026

The system I designed and templated continues to power every Deals & Steals episode airing today — years after the original build.

Current 2026 episode
Current on-air episode — June 2026. Still running the templates I built.
Broadcast graphics system Logo & identity redesign Segment templates Lower thirds & price displays Live stage environment Production templating Digital thumbnails
Graphic Design Lead — GMA Deals & Steals ABC / Good Morning America · 2019–Present
Deals & Steals
02
Brand Activation & Experiential

Zyrtec · Experiential Concept · Organic · 2019

The Pollen Pop-Up

Turning pollen season into the season's most uplifting experience.

Concept Development Art Direction Experiential Social-First Design UGC Strategy
Airport & Transit
Locations
Social-First
Design Strategy
#pollenpopup
Campaign Hashtag

The Idea

While at Organic, I developed and art directed an experiential campaign concept for Zyrtec built around a large-scale floral installation in high-traffic public environments — airports, transit hubs, and commuter spaces where allergy sufferers move every day during peak season.

Instead of leaning into the dread of allergy season, the concept reframed it entirely: what if pollen was the most beautiful thing you'd see all spring?

Concept note: This was developed as an AD/strategist pitch during my tenure at Organic. Zyrtec later launched a floral experiential campaign built around these same strategic objectives — immersive environment, social amplification, and UGC at scale.


The Pitch

3D booth render
3D booth render — the physical installation concept with cascading floral canopy
Instagram mockup
Instagram UGC mockup — pitch deliverable showing organic social behavior and hashtag traction

Experience Elements

✿

Immersive floral environment

A walk-in moment of color and positivity — designed to stop people mid-commute

☀

Social-first design

Every detail built to be photographed, shared, and remembered

☙

Relief on the go

Sampling and product education in a beautiful, unexpected place

♠

Influencer & UGC amplification

Driving awareness and engagement across social channels


The Final Campaign

Zyrtec launched a full floral experiential campaign that brought these pillars to life — immersive branded environments, influencer seeding, and a social-first design built to spread.

Final campaign
Final campaign — Zyrtec Pollen Pop-Up at Union Square, NYC
Concept development Art direction Floral installation design Social strategy UGC & influencer amplification Pitch & presentation
Concept Development / Art Direction — Zyrtec Pollen Pop-Up Developed at Organic · 2019
#pollenpopup
03
Film Production Design

Feature Film · Art Department · 2014 Production / 2016 Release

Captain Fantastic

Art Department Production Assistant — Set Dressing, Prop Making & Building, Set Construction, Illustration, Photo Editing & Character Research
Directed by Matt Ross · Starring Viggo Mortensen

Set Dressing Prop Making Set Building Illustration Photo Editing Character Research
Cannes — Won Best Director, Un Certain Regard Karlovy Vary — Won Audience Award National Board of Review — Top Ten Independent Films Oscar Nom — Best Actor (Viggo Mortensen) Golden Globe Nom — Best Actor BAFTA Nom — Best Leading Actor SAG Nom — Outstanding Cast
Cannes 2016
Best Director Win
7+
Major Award Noms
Viggo Mortensen
Lead Actor
Matt Ross
Director

The Work

Working directly with the production designer and art director under director Matt Ross, I contributed across nearly every facet of the art department — from helping build and dress the off-grid forest compound to hand-drawing wildlife illustrations that became set dressing inside the family's converted school bus, Steve.

I was part of the team that built and dressed every major environment — Steve the bus, Zaja's woven hut, the family tipi, the main cabin, and the greenhouse built from salvaged windows. I also made props for multiple scenes throughout the film and edited the photographs that appear in-world as set dressing.

Total world-building: I drew the artwork pinned to Steve's walls, hand-built ritual and scene props from natural and found materials, sourced and helped construct physical structures, edited photos that lived in the film's world, and conducted deep research into real off-grid communities to make every detail authentic.


Roles & Contributions

Set Dressing & Painting

Dressed every major environment — Steve the bus, Zaja's hut, the family tipi, main cabin, and outdoor spaces. Sourced, placed, and aged every object to feel authentically off-grid and lived-in.

Prop Making — Multiple Scenes

Made props for several scenes throughout the film — including the ritual head installation built specifically for Zaja's hut, constructed from bones, feathers, twigs, animal skulls, and found natural materials.

Set Building

Part of the team that physically built all major structures — Steve the bus conversion, Zaja's woven nest hut, the family tipi, and the greenhouse constructed entirely from salvaged windows.

Illustration & Photo Editing

Hand-drew all wildlife illustrations — deer, birds, beaver, squirrel — that appear as art in Steve and throughout the sets. Edited all photographs used as in-world set dressing across the film.


Steve — The Bus

Steve is the Cash family's converted school bus and the film's most iconic set piece. I worked on the full interior — photo collage walls, maps pinned to the ceiling, the hand-drawn wildlife illustrations, curtains, bookshelves, and every detail that made Steve feel like a real family home in motion.

Steve before and after
Steve interior photo wall
Steve's interior — photo collage wall, maps on ceiling. The wildlife drawings pinned here are ones I drew for the production.
Steve interior full living space
Full interior of Steve — bookshelves running the length of the bus, wardrobe, speaker, nautical curtains throughout.

The Forest Compound

The off-grid compound required building and dressing multiple structures deep in the Pacific Northwest forest — Zaja's woven nest hut on stilts, the family tipi, the main cabin, and the greenhouse built entirely from salvaged windows.

Zaja's hut
Zaja's hut — hand-built woven nest structure on a stilted platform in the forest.
Tipi and cabin compound
The family compound — tipi alongside the main cabin. BTS shot mid-production.
Greenhouse on film
The salvaged-window greenhouse — finished on film.
Interior bookshelf scene
Interior bookshelf scene — finished on film.

Zaja's Hut — The Ritual Head

The ritual head installation was built specifically for Zaja's hut — constructed entirely by hand from bones, feathers, twigs, animal skulls, pine cones, and found natural materials, designed to feel like something Zaja would have made herself over years of life in the wild.

Ritual head build in progress
Build in progress — bones, feathers, twigs, and found objects assembled on a burlap backing.
Ritual head installed in Zaja's hut
Installed inside Zaja's woven hut — photographed on set in the finished structure.

Illustration — Hand-Drawn Set Art

I hand-drew all the wildlife illustrations that appear throughout the film — pinned to Steve's walls, tucked into shelves, scattered through the living spaces. Every drawing was created to feel like art the Cash children had made themselves.

Full illustration spread
Wildlife illustrations — deer, squirrel, owl, raccoon, birds. All hand-drawn for the production.
Set dressing — all environments Set painting Prop making — multiple scenes Set building & construction Hand illustration Photo editing Character & world research Off-grid community research
Art Department — Captain Fantastic (2016) Directed by Matt Ross · Production Design & Art Direction collaboration · Shot 2014
a film by Matt Ross

Gabe Vogl · gabevogl.com

Gabe Vogl
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Gabe Vogl
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Brye Zhane Production Design
614 East Union Street,
Seattle, WA, 98122,
United States
425-350-8621 Bryanna.Jones@arts.cornish.edu
Hours
Mon 8am-10pm
Tue 4pm-10pm
Wed 4pm-10pm
Thu 4pm-10pm
Fri 4pm-10pm